I believe this is a bug in trunk since I didn´t touch that code, but I´ll fix it here. Once the portspace becomes unavailable, other ships shouldn´t be allowed to start colonizing. No savegame needed, should be easy to reproduce. I´ll also add this case to the testsuite.
Still wasn´t able to reproduce any of the UnrealAssert asserts. -- https://code.launchpad.net/~widelands-dev/widelands/new-shipping/+merge/371155 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/new-shipping. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp