In addition to gender (politics), recruiting more gamers to Wikimedia
content and communities may have different cultural and political impacts
for Asian regions.  Note that although the users from Asian regions are not
yet the predominant group of Wikimedia content and communities in general,
the largest group of new online users are from these regions. We may want
to reconsider how the actual gamers are like in these regions, and what
kind of the games they are playing.

The state-supported game industries by South Korea and China have raised
some concerns on the rise of "techno-nationalism" .
http://www.com.cuhk.edu.hk/c-centre/pdf/Game_Jiang.pdf   It is thus also
important to see how gaming culture may intensify inter-nation or
inter-cultural conflicts.

So going back to the original question (and assumptions) that open this
thread of discussion:

There are many video game players of diverse ages, genders, languages, and
locations. How could Wikimedia editing be made into an appealing activity
for people who are currently video gamers? How could Wikimedia market
itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?


Note that it is explicitly assumed that many video game players are of
diverse ages, genders, languages and locations.  I think it is an open
question. Another open question is how Wikimedia communities compare to
diverse of game platforms in terms of age, gender, language, geography
diversities. It is also prudent to dis-aggregate the big umbrella terms
such as Wikimedia projects and the world games without concrete case
studies.

Still, I share the belief the promotion and advocacy of Wikimedia content
editorship and readership. As *cultural references* and *open-content
resources*, I personally believe that Wikimedia should advocate (instead of
market) the sharing and making of game-related content, references and
resources.

In Chinese Wikipedia, there are users who learn the basic concepts of
copyleft through making and re-purposing the East Asian animation/game
culture. It is NOT an accident that Chinese Wikipedia picks up the
unofficial Wikipe-tan or Wiki-girl (made by a Japanese called Kasuga)
during and after the China's "Green Dam Youth Escort" debacle.

For images of Wikipe-tan or Wiki-girl
https://www.google.co.uk/search?q=Green+dam+Chinese+Wikipedia&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=NGXaUdnLM8qI0AXd4oGQAQ&biw=1241&bih=601&sei=OmXaUcWXD8WY0AWQoYCACA#um=1&hl=en&tbm=isch&sa=1&q=%E7%B6%AD%E5%9F%BA%E5%A8%98&oq=%E7%B6%AD%E5%9F%BA%E5%A8%98&gs_l=img.3...3188.5996.2.6600.4.4.0.0.0.0.100.242.3j1.4.0...0.0.0..1c.4.17.img.3cuhpmRQk6Y&bav=on.2,or.r_qf.&bvm=bv.48705608,d.d2k&fp=17fa42ee51c9d6af&biw=1241&bih=601&facrc=_&imgdii=_&imgrc=kd2hZH3UHVtRNM%3A%3BMJ3vS2ruNNaA7M%3Bhttp%253A%252F%252Fww3.sinaimg.cn%252Flarge%252F6f42474fjw6dfl5obh159j.jpg%3Bhttp%253A%252F%252Fwww.fuwoo.com%252FOneWord%252FList%252F35133%253Fkey%253D%2526pageIndex%253D74%3B974%3B562


    Thus, I think there is some space there to reassert the power and
possibilities of open cultural references and resources when it comes to
reaching out the gamers.  Through more open sharing and creation of
game-related content, Wikimedia norms may even help to influence games as
we know today.

Best,
han-teng liao





2013/7/8 Han-Teng Liao <hant...@gmail.com>

> Citation needed?!
>
>
> http://books.google.co.uk/books?id=R__hfWbE3DwC&lpg=PA193&dq=East%20Asian%20online%20gaming%20male&hl=zh-TW&pg=PA193#v=onepage&q=East%20Asian%20online%20gaming%20male&f=false
>
> "Since online gamers are a predominantly male group of excessive internet
> users, they may be the cause of identified gender gaps. Most studies in
> this area orginate in East Asia ...."
>
>
> Note that the Chinese Wikipedia has a strong presence of Animations,
> Comics and Games (ACG) group contributors that are young, predominantly
> male. There is some cultural conflicts when some ACG contributors use East
> Asian ACG-only vocabulary and cultural references to general audience of
> editors in the village pump.
>
> Thus, the Wikipedia gaming question is beyond just interface, we may also
> consider the existing demographics (using language version as unit of
> analysis) and their social and cultural environments.
>
> For example, it would be interesting to see how far "gaming" as a category
> has developed across language versions and how such development correlates
> to gender ratio.
>
> For example, based on Chinese Wikipedia and Baidu Baike (Chinese
> Wikipedia's competitor hosted by Baidu the search engine), the contrast is
> clear. Note that Baide Baike deployed a point-based system with sort of
> role-playing categories that sound like online games. It corresponds to the
> labour-intensive but subject to potential manipulation of the metric
> system. Some Chinese Wikipedians think it is a good practice while some
> other think it makes the editorial processes stray away from productive
> editing.
>
> I understand that the gaming industry is big and its market growing and
> thus may open doors for more contribution and readership of Wikipedia.
> However, it is critical to examine and think through how games can change
> Wikipedia, and more importantly, how Wikipedia can change games.
>
>
> 2013/7/7 Kerry Raymond <kerry.raym...@gmail.com>
>
>>  I believe women are well-represented (possibly even the majority) in
>> casual gaming.****
>>
>> ** **
>>  ------------------------------
>>
>> *From:* wiki-research-l-boun...@lists.wikimedia.org [mailto:
>> wiki-research-l-boun...@lists.wikimedia.org] *On Behalf Of *Han-Teng Liao
>> *Sent:* Sunday, 7 July 2013 7:43 PM
>>
>> *To:* Research into Wikimedia content and communities
>> *Cc:* e...@lists.wikimedia.org
>> *Subject:* Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia****
>>
>>  ** **
>>
>> Will this move (inviting gamers to contribute to Wikipedia in "gamified"
>> interfaces) further skew the gender demographics of Wikipedia contributors?
>>  Is there any alternative that provide customized interfaces that are more
>> inviting to existing gender-balanced or even female-dominant sub-cultural
>> groups?****
>>
>> ** **
>>
>> 2013/7/7 ENWP Pine <deyntest...@hotmail.com>****
>>
>> Hi Quim and Sarah,
>>
>> I should have worded my question more precisely. I'm asking what
>> Wikimedia could do to recruit people who play video games on various
>> platforms and in various types of games (casual, FPS, MMPORG, and so on) so
>> that they convert the time they currently use for gaming into time spent
>> contributing to Wikimedia projects of any kind or subject rather than on
>> the important but narrower subject of video games. For example, what would
>> it take to convert people who currently play crossword puzzles or Scrabble
>> on their smartphones into editors of Wiktionary? What would it take to
>> convert people who play geocaching into photo contributors to Commons? What
>> would it take to convert FPS gamers into NPP or anti-vandalism editors?
>>
>> The people on the Research list are generating a lot of good discussion
>> about gamification within Wikimedia to encourage more and higher quality
>> participation, and we're also discussing how to recruit gamers to become
>> new Wikimedia contributors. Please come over to the thread on Research-l
>> and let's continue talking there. (:
>>
>> Pine****
>>
>>
>> > Date: Fri, 05 Jul 2013 07:31:17 -0700
>> > From: Quim Gil <q...@wikimedia.org>
>> > To: e...@lists.wikimedia.org
>> > Subject: Re: [EE] Recruiting gamers to edit Wikimedia
>> > Message-ID: <51d6d8b5.4040...@wikimedia.org>
>> > Content-Type: text/plain; charset=UTF-8; format=flowed****
>>
>>
>> >
>> > On 07/04/2013 12:46 PM, ENWP Pine wrote:
>> > > I've asked these questions in other ways and places and I'd like to
>> hear
>> > > what other people on the Research and EE lists think.
>> > >
>> > > There are many video game players of diverse ages, genders, languages,
>> > > and locations. How could Wikimedia editing be made into an appealing
>> > > activity for people who are currently video gamers? How could
>> Wikimedia****
>>
>> > > market itself to gamers, including console, LAN, FPS, MMORPG, and
>> mobile
>> > > gamers?
>> >
>> > Have you asked at
>> > http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Video_games ?
>> >
>> > (as an outsider) I would say that gaming in general is pretty well
>> > covered, at least in comparison with other areas of knowledge. Or what
>> > would be the reason to target gamers?
>> >
>> > Editing per se is not the problem. There is no lack of gamers using
>> > wikis (and MediaWiki!) e.g. http://www.wikia.com/ or
>> > http://www.minecraftwiki.net/ . The average gamer probably gets the
>> idea
>> > of crowdsourcing knowledge pretty well. Those wikis are community wikis
>> > though, as an editor you won't need to deal (much) with relevance,
>> > references, POV, essay, etc. I don't know what are the conditions to
>> > upload copyrighted content but probably these wikis are more permissive
>> > than Wikimedia's.
>> >
>> > Well, I guess http://en.wikipedia.org/wiki/Template:Move_to_gaming_wiki
>> > exists for a reason. Maybe if we would send gamers (also) to
>> > http://en.wikibooks.org/wiki/Subject:Games we could keep a bit more
>> > talent around...
>> >
>> > --
>> > Quim Gil
>> > Technical Contributor Coordinator @ Wikimedia Foundation
>> > http://www.mediawiki.org/wiki/User:Qgil
>> >
>> >
>>
>>
>> > Date: Fri, 5 Jul 2013 08:26:14 -0700
>> > From: Sarah Stierch <sstie...@wikimedia.org>
>> > To: WMF Editor Engagement Team <e...@lists.wikimedia.org>
>> > Subject: Re: [EE] Recruiting gamers to edit Wikimedia
>> > Message-ID:
>> > <cafk0ehvocyv-n5kmchop-c0r7wy649adxmdhg5u+cvbjgha...@mail.gmail.com>
>> > Content-Type: text/plain; charset="iso-8859-1"
>> >
>> > Hi,
>> >
>> > And yes, if you're interested in engaging (or re engaging) with people
>> > already in the community or who don't edit as frequently perhaps, you
>> can
>> > contact people who have userboxes on English Wikipedia saying they are
>> into
>> > video games:
>> >
>> > http://en.wikipedia.org/wiki/Wikipedia:Userboxes/Games/Video_games
>> >
>> > I do this for women's history projects and programs. I either use
>> > EdwardsBot and spam them with a template inviting them to something or
>> > whatever, or invite them individually (more time consuming of course).
>> >
>> > Sarah
>> >
>> >
>> > On Fri, Jul 5, 2013 at 7:31 AM, Quim Gil <q...@wikimedia.org> wrote:***
>> *
>>
>>
>> >
>> > > On 07/04/2013 12:46 PM, ENWP Pine wrote:
>> > >
>> > >> I've asked these questions in other ways and places and I'd like to
>> hear
>> > >> what other people on the Research and EE lists think.
>> > >>
>> > >> There are many video game players of diverse ages, genders,
>> languages,
>> > >> and locations. How could Wikimedia editing be made into an appealing
>> > >> activity for people who are currently video gamers? How could
>> Wikimedia****
>>
>> > >> market itself to gamers, including console, LAN, FPS, MMORPG, and
>> mobile
>> > >> gamers?
>> > >>
>> > >
>> > > Have you asked at http://en.wikipedia.org/wiki/**
>> > > Wikipedia:WikiProject_Video_**games<
>> http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Video_games>?
>> > >
>> > > (as an outsider) I would say that gaming in general is pretty well
>> > > covered, at least in comparison with other areas of knowledge. Or what
>> > > would be the reason to target gamers?
>> > >
>> > > Editing per se is not the problem. There is no lack of gamers using
>> wikis
>> > > (and MediaWiki!) e.g. http://www.wikia.com/ or
>> > > http://www.minecraftwiki.net/ . The average gamer probably gets the
>> idea
>> > > of crowdsourcing knowledge pretty well. Those wikis are community
>> wikis
>> > > though, as an editor you won't need to deal (much) with relevance,
>> > > references, POV, essay, etc. I don't know what are the conditions to
>> upload
>> > > copyrighted content but probably these wikis are more permissive than
>> > > Wikimedia's.
>> > >
>> > > Well, I guess
>> http://en.wikipedia.org/wiki/**Template:Move_to_gaming_wiki<
>> http://en.wikipedia.org/wiki/Template:Move_to_gaming_wiki>exists for a
>> reason. Maybe if we would send gamers (also) to
>> > > http://en.wikibooks.org/wiki/**Subject:Games<
>> http://en.wikibooks.org/wiki/Subject:Games>we could keep a bit more
>> talent around...
>> > >
>> > > --
>> > > Quim Gil
>> > > Technical Contributor Coordinator @ Wikimedia Foundation
>> > > http://www.mediawiki.org/wiki/**User:Qgil<
>> http://www.mediawiki.org/wiki/User:Qgil>
>> > >
>> > > ______________________________**_________________
>> > > EE mailing list
>> > > e...@lists.wikimedia.org
>> > > https://lists.wikimedia.org/**mailman/listinfo/ee<
>> https://lists.wikimedia.org/mailman/listinfo/ee>
>> > >
>> >
>> >
>> >
>> > --
>> > *Sarah Stierch**
>> > Wikimedia Foundation Program Evaluation & Design Community Coordinator
>> > *Donate<
>> http://wikimediafoundation.org/w/index.php?title=Donate/en&utm_source=&utm_medium=&utm_campaign=&language=en&uselang=en&country=US&referrer=http%3A%2F%2Fwww.google.com%2Furl%3Fsa%3Dt%26rct%3Dj%26q%3D%26esrc%3Ds%26source%3Dweb%26cd%3D1%26ved%3D0CDMQFjAA%26url%3Dhttp%253A%252F%252Fdonate.wikipedia.org%252F%26ei%3DYpsET93HN6isiQLIoJjSDg%26usg%3DAFQjCNG-7hzT9rkEvAjlNqBIOQ1ZDIpdYA
>> >today
>> > and keep it free!
>> >
>> > Visit me on Wikipedia <https://en.wikipedia.org/wiki/User:SarahStierch
>> >!****
>>
>>
>> _______________________________________________
>> Wiki-research-l mailing list
>> Wiki-research-l@lists.wikimedia.org
>> https://lists.wikimedia.org/mailman/listinfo/wiki-research-l****
>>
>> ** **
>>
>> _______________________________________________
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>>
>>
>
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