Dmitry Timoshkov wrote:

"Shachar Shemesh" <[EMAIL PROTECTED]> wrote:



If I have LC_CTYPE and LANG pointing at different things, it may be because I want to speak one language, but have an encoding that belongs to another. There is nothing broken with that, and there is no reason not to support that.



That can't work, since there is only one active locale in the win32 world.


Huh?
With my patch LC_CTYPE affects the "system default locale". LC_ALL, LANGUAGE (a mistake, I think, but couldn't convince Alexandre), and LANG affect the "user locale". Hence - there are two locales in the Windows world. If we implement the MUI interfaces, we will actually have three.


Your problems are caused by X11 limitations, that X11 has no a notion of
input locale, has no distinct locale for an active keyboard layout, and
uses current system locale instead.

You are referring to problems I'm having with detecting keyboard languages that have nothing to do with this patch. This patch is not an attempt to solve those problems, and has nothing to do with them. It also should not affect them.

They adopted UTF-8 as a workaround
for the whole problem instead of fixing it properly.


            Shachar

--
Shachar Shemesh
Lingnu Open Source Consulting ltd.
http://www.lingnu.com/




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