Does WINE have any problem with either Hyperthreading or SMP? I've found that locking the Tribes Vengeance dedicated server to a single logical CPU seems to give me better performance as the server fills with players. CPU usage seems significantly lower (45% versus 65%). Is this likely to be a WINE issue or a TV issue? (TV is based on the Unreal Tournament engine, with the Havok physics engine integrated to handle vehicle. Alas, unlike UT2004, there's no native Linux server for TV.)

More here:

<http://lists.matureasskickers.net/pipermail/tvservers/2004-December/000186.html>

I want to try disabling HT or setting affinity on my co-admin's Win2003 server to see if he sees the same boost.



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