> As the cursor itself, what is the shape of the X cursor ? Is it the normal > one or is it changed by the application ? I would be really surprised if > the application did use the 'normal' cursor and did not do it itself using > DirectX. It doesn't look like the normal X cursor. S3 changes the cursor the same way in Wine as it does on Windows, but I think, appart of it's look that it's the normal X cursor / the normal Windows GDI cursor.
> It could be confirmed by the screenshots I found on the web when one does > not see any cursor drawn on the screen. Did you test this game on Windows > to see how the cursor looks like ? I could send you a Screenshot, but strangely the cursor isn't visible on the screen shot. I played this game on Windows, and I didn't notice any difference in how the cursor looks. > Finally, could you send me a +ddraw,+dinput,+cursor log so that I can > reproduce this on my test box and see if the 'normal' mouse cursor stays on > screen or if it is hidden by either DDraw or DInput. The log is attached. A demo is available at http://www.siedler3.de/gindex.htm (Direct Link to English Version: ftp://ftp.bluebyte.com/demos/eng/settlers3/s3multidemoeng.exe) I don't know if this Demo works with Wine. The original S3 does a lot of checks on system dlls and such, which causes the game to refuse to run on Windows XP and Wine. Bluebyte has published a modified s3.exe which makes the game start on Windows 2K, Windows XP and (as a side effect) with Wine. I don't know how the demo behaves. S3 has two other issues: Drawing is slow with wine versions later than 20040914, and S3 requests it's Window with the WS_CAPTION and the ddraw DDSCL_FULLSCREEN flag set. That causes Wine to reserve space for a caption around the window. I have a patch which filters the WS_CAPTION flag in Main_DirectDraw_SetCooperativeLevel. I didn't figure out how Windows handles this, I just know that doing so is not 100% correct. Stefan
s3-3.log.gz
Description: GNU Zip compressed data