On Monday 20 June 2005 04:18, Robert Lunnon wrote: > I see the following X error (After fixing a bug in utah GLX) > > trace:ddraw:initialize enabling DirectDraw HAL > trace:ddraw:d3ddevice_init_at_startup Initializing GL... > @@Created GLX Context.. > X Error of failed request: BadValue (integer parameter out of range for > operation) > Major opcode of failed request: 143 (GLX) > Minor opcode of failed request: 3 (X_GLXCreateContext) > Value in failed request: 0x21 > Serial number of failed request: 7282 > Current serial number in output stream: 7283 > send_thread_signal 15 > > According to my GL log this request looks for visual 33 (IE vid=33) this is > a non GL visual since utah GLX is allocating visuals 55 up on my system. I > don't exactly know why wine should be trying to Create a GL context from a > non GL visual but there you are... > > > Bob
Hi, seems more a "ddraw problem" on way how glx context is created :) can you try d3d8 games to see if it works better ? Regards, Raphael
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