On Monday 20 June 2005 04:18, Robert Lunnon wrote:
> I see the following X error (After fixing a bug in utah GLX)
>
> trace:ddraw:initialize enabling DirectDraw HAL
> trace:ddraw:d3ddevice_init_at_startup Initializing GL...
> @@Created GLX Context..
> X Error of failed request:  BadValue (integer parameter out of range for
> operation)
>   Major opcode of failed request:  143 (GLX)
>   Minor opcode of failed request:  3 (X_GLXCreateContext)
>   Value in failed request:  0x21
>   Serial number of failed request:  7282
>   Current serial number in output stream:  7283
> send_thread_signal 15
>
> According to my GL log this request looks for visual 33 (IE vid=33) this is
> a non GL visual since utah GLX is allocating visuals 55 up on my system. I
> don't exactly know why wine should be trying to Create a GL context from a
> non GL visual but there you are...
>
>
> Bob

Hi,

seems more a "ddraw problem" on way how glx context is created :)
can you try d3d8 games to see if it works better ?

Regards,
Raphael

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