Hello, > I think the best thing to do is to create another function in > wined3d/device.c DrawIndexedPrimitiveVB that is based on > DrawIndexedPrimitiveUP but either takes a IWineD3DVertexBuffer or has the > caller use SetVertexBuffer and then call DrawIndexedPrimitiveVB . > > e.g. <snip> > IWineD3DDeviceImpl_DrawIndexedPrimitiveVB(IWineD3DDevice *iface, > D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, > CONST void* pIndexData, > IWineD3DVertexBuffer* > pVertexBuffer, UINT dwStartVertex, UINT Stride) { > > IWineD3DDeviceImpl_SetStreamSource(device, 0, pVertexBuffer, > dwStartVertex * Stride, Stride); /* The rest of the code making up > IWineD3DDeviceImpl_DrawIndexedPrimitiveVB */ } I have hit this function again with half-life. What is this Stride here? I haven't found anything usefull about it.
Stefan