--- Stefan Dösinger <[EMAIL PROTECTED]> wrote:

> > Vertex buffers hold arrays of vertex (and possibly other) data, the stride
> > is the size of the vertex + data stucture in bytes.
> Thanks for the explanation :) 
> 
> Do you know any useable API documentation for Direct3D7? I can't find 
> anything 
> on msdn, only some fragments. 
> 
Nope, I've done a bit of googling and can't find anything, not even someone 
with the SDK.

Oliver


                
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