--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Vertex buffers hold arrays of vertex (and possibly other) data, the stride > > is the size of the vertex + data stucture in bytes. > Thanks for the explanation :) > > Do you know any useable API documentation for Direct3D7? I can't find > anything > on msdn, only some fragments. > Nope, I've done a bit of googling and can't find anything, not even someone with the SDK.
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