On Tue, Oct 18, 2005 at 12:08:04AM -0700, Dan Kegel wrote: > I'm tempted to say skip the workaround, at least for > the first pass, and just implement the real fix using > the opengl extension. As Sippel said, people who > use apps like Lightwave (and maybe Quake3 Radiant :-) > tend to have the latest 3d hardware and drivers anyway.
I would tend to do the reverse. First code what works on all cards / drivers (that would be pbuffers which are pretty much supported on all cards that I know of) and then only code the 'fast path' if any. > What do other people think? Has anybody started > looking at fixing this yet? I am aware of the issue since WineConf 2004 but never had the time / motivation / knowledge to fix it. Lionel -- Lionel Ulmer - http://www.bbrox.org/