James Trotter wrote:
On 2/4/06, *Joris Huizer* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Hello,

    I have this question: I have a game called "Knights and Merchants" which
      I sometimes play; I find it deadlocks each time after playing for an
    hour or so
    it seems it isn't a complete deadlock, sometimes some of sound comes
    through between intervals of minutes or so; harddisk activity seems
    extreme - the light is burning constantly.
    I then usually decide to kill the program; as it opens fullscreen I
    can't get to the xterm that launched it, so I try to get to a console;
    The system is so slow that it takes some time to get to a console
    <ctrl-alt-f1>, and login in may time out a few times before finaly
    getting in (the cure to that one is simple: login before starting the
    game...) - then it takes another minute or so to run ps and kill the
    wine process

    is there a way to find what is causing the deadlock? I can log the
    output wine gives using `script`, but as deadlocks only occur after a
    lot of time running the game with lots of logging active would be a pain

    will log the output at least next time I play; for now, has somebody
    ideas how to log without getting major slowdown (otherwise there's no
    playing in it)?

    thanks,

    Joris



This really sounds like a memory leak to me. Usually I'd use valgrind (http://valgrind.org/) to find memory leaks and such. Valgrind 3.1.0 works with wine, but it produces alot of output you'd have to look through and the program will run insanely slow. It might be worth a try.


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I'm sort of familiar with valgrind too :-)
will try if playing it is still possible when running with valgrind; I know it is doing direct-draw and direct-sound (as wine gives warnings and fixmes on some of the calls it does to those) just wondering... when it hangs, how should it be killed such that valgrind will still report where it broke? (kill -9 stops it too brutely, at least with valgrind 2.4.0)

thanks,

Joris


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