"Nick Burns" <[EMAIL PROTECTED]> writes:

> What about overriding __cdecl and __stdcall?
> Are there any internal functions that use those that should not?
> That would get around the APIENTRY/WINAPI/CALLBACK problem with OpenGL

That's probably the easiest, yes. It may well cover too many
functions, but it's better to err in this direction. We'll still need
to make sure all exported cdecl functions use __cdecl though.

-- 
Alexandre Julliard
[EMAIL PROTECTED]


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