Am Montag 19 Juni 2006 21:25 schrieb Paul Vriens: > Hi, > > while going through some wined3d code I've seen that a 'normal' sequence > is: > > <some call>; > checkGLcall("<some call>"); > > there are however several cases where the call isn't followed by a > checkGLcall:
> <snip> > Should this one be defined as a janitorial task? Yes, the the examples you listed are wrong, most likely due to bad copy + paste. It should be corrected. There are some cases when a gl call is not followed by a checkGLcall, for example in the code I just sent with my vbo patch. This is the case when wined3d can handle the error somehow and fall back to an alternate code path. Stefan
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