Markus Amsler wrote:
@@ -4704,7 +4704,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl TRACE("(%p) : ppDecl=%p\n", This, ppDecl);*ppDecl = This->stateBlock->vertexDecl;- if (NULL != *ppDecl) IWineD3DVertexDeclaration_AddRef(*ppDecl); return WINED3D_OK;
These patches violate COM rules. Is this for performance or other reasons? -- Rob Shearman