On 28/11/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
H. Verbeet wrote:
That's because they're shaders v1 instructions, which are being phased
out [ not applicable to glsl backend at all ].
But of course we still have to support them.

Old things should be
layered on new infrastructure, so those should be handled by making a
fake sampler. I think there's already code in baseshader that does that.
I'm actually not too happy with the way add_param works. I think it
depends too much on the binary format for d3d shaders.


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