On 27.11.2006 23:53, H. Verbeet wrote: > Either way, you're not going to be > using software vertex shaders together with HW pixel shaders, that's > just silly.
Fun fact: a lot of Intel chips (up to the i945 I believe) have fragment program silicon but none for vertex programs - reality can be really silly sometimes. > - Mixing ARB and GLSL backends is pretty silly as well. Why? I believe you can e.g. perfectly mix GLSL vertex programs together with multitexturing setups. > So imo it just adds complexity to the code without giving much of a > benefit. Not really. As Ivan said, VPs and FPs are separate concepts, and allowing the mixing of types probably leads to a more complete feature set in the end. -f.r.