Am 01.01.2007 um 19:08 schrieb Christoph Bumiller:

I'm not 100% sure of this but I think IWineD3DVertexBufferImpl- >dirtyend can't be more than ->resourse.size and if so this is a bug (please correct me if I'm wrong); and so if SizeToLock is zero dirtyend should be set to resource.size in both cases (buffer dirty or not):
Yeah, makes sense to me :-)

---
dlls/wined3d/vertexbuffer.c |    2 +-
1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 820309f..4f350bb 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -439,7 +439,7 @@ static HRESULT  WINAPI IWineD3DVertexBuf
        if(SizeToLock)
            This->dirtyend = OffsetToLock + SizeToLock;
        else
-            This->dirtyend = OffsetToLock + This->resource.size;
+            This->dirtyend = This->resource.size;
    }

    if(This->resource.allocatedMemory) {
--
1.4.4





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