On 21/03/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet: > On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > > Move the checks for float texture formats into the correct location. > > This allows some Direct3D sample applications to start up which check > > for any of the float formats together with D3DUSAGE_RENDERTARGET. > > --- > > That's better, but now those formats can only be used with render > targets. I don't think that's correct, since they were probably added > in the other place to make some application work. Especially since its pointless to render to a texture if you can't use it otherwise :-) Although I guess that apps assume that if its ok as a rt you can use it as a texture too
Seems to have been comitted :-/