On 21/03/07, Mirek <[EMAIL PROTECTED]> wrote:
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
That'll do it. Looks like it's not so much the GLSL implementation as the different caps we return when GLSL is used.
On 21/03/07, Mirek <[EMAIL PROTECTED]> wrote:
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
That'll do it. Looks like it's not so much the GLSL implementation as the different caps we return when GLSL is used.