Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet: > On 21/03/07, Mirek <[EMAIL PROTECTED]> wrote: > > fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4 > > That'll do it. Looks like it's not so much the GLSL implementation as > the different caps we return when GLSL is used. Ah yes, Instancing makes sense for a real time strategy game.
pgpPOJjp2hBob.pgp
Description: PGP signature