Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet:
> On 21/03/07, Mirek <[EMAIL PROTECTED]> wrote:
> > fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
>
> That'll do it. Looks like it's not so much the GLSL implementation as
> the different caps we return when GLSL is used.
Ah yes, Instancing makes sense for a real time strategy game.

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