It crashes at:
dlls/wined3d/surface.c
d3dfmt_convert_surface:
1593                     *dest++ = table[color][0];

http://source.winehq.org/git/wine.git/?a=blob;f=dlls/wined3d/surface.c;hb=HEAD#l1593

If I hack that loop to be the right height, it works without complaint.

The original setting of the height to be a power of 2 is:
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/wined3d/surface.c;hb=HEAD#l3195


On 3/25/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Is the crashing call done from flush_to_framebuffer_* or LoadTexture?


--
Nathan


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