From: Stefan Dösinger <[EMAIL PROTECTED]>
To: Scott Ritchie <[EMAIL PROTECTED]>
CC: Tom Wickline <[EMAIL PROTECTED]>, wine-devel@winehq.org
Subject: Re: Game road to 1.0
Date: Sun, 25 Mar 2007 18:43:06 +0200


> Does anyone here know if the NVIDIA Windows drivers are still rigged
> with regards to the various 3DMark suite of benchmarks?  There was a
> scandal a while back, and the company claimed to pull their special
> hacks out, but then they were caught again later doing the same thing.
> It'd be a shame if we were testing rigged Windows drivers vs unrigged
> Linux ones.
I think the windows driver has a huge game Database with per game
optimizations. I think I saw it in their control applet, you can even change
the settings. (I don't have a access to a Windows nvidia machine atm).

Last I knew the Linux driver allows similar tuning. And if someone wants to he
can write a specialized wine patch and put a per game hack collection
somewhere. I personally don't think theres anything wrong if nvidia provides
me with fine-tuned per game settings. Honestly I wouldn't put hundreds of
hacks into my own code, but if nvidia thinks they can manage that, ok with
me :-)

I haven't seen those settings in the linux driver on a per application basis. The windows driver does offer per game/application settings, mostly for how it is handled if you have a SLI enabled system, whether you want the application to be rendered by one video card, or vertical sync SLI etc. It also has options to enable/disable anti-aliasing and anisotropic filtering. As far as I know you can only specify a global SLI setting in xorg.conf under linux.




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