Hello,

I'm having problems with DirectX viewports under Wine. I'm rendering to an 
offscreen surface and then copying the contents of the offscreen surface to a 
window. I first set the viewport to coincide with the window, i.e. 
                        
                                            vp.X = 0;
                                            vp.Y = 0;
                                            vp.Width = windowRect.Width();
                                            vp.Height = windowRect.Height();

I render most of the the scene using the above viewport. 


I then need to draw an arrow in the bottom left hand corner of the of the 
window inside a square of side iSize, so I set:

                                            vp.X = 0;
                                            vp.Y = windowRect.Height() - iSize;
                                            vp.Width = iSize;
                                            vp.Height = iSize;

Since iSize is only about a fifth of the window height, I would expect the 
arrow to be displayed at the bottom left of the window. but it's actually being 
displayed at the top left. The main part of the scene rendered with the first 
viewport settings is fine.

The code does as expected in Windows, so I was wondering if anyone knows of any 
problems in this area. I'm also having problems with CD3DFont which I think 
might be related to this.


Thanks for any advice,

Robert Fairlie


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