On 18/05/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
* When a method needs locking, the lock is aquired after printing the trace,
but before checking error conditions(like windows).
* If a method doesn't need locking(e.g. unimplemented, or just a getter for
static info(GetCaps), or QI / AddRef / Release), then the lock is not held

Since ddraw, d3d8 and d3d9 need their own locking anyway, my plan is to
implement locking in them and assume synchronised calls in wined3d - ie no
wined3d locking. No 2 threads may call wined3d at the same time, and
ddraw/d3d8/d3d9 have to take care of that. That keeps the code simpler.

Makes sense to me.


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