Am Donnerstag, 7. Juni 2007 01:03 schrieb Phil Costin: > Adds necessary GL constants and allows the application to query whether a > particular texture format is compatible with sample-time texture > linearization. Ideally you shouldn't enable the srgb formats in this patch already, but rather in 4/5, but since the current code returns WINED3D_OK this is an unimportant detail.
- Re: wined3d [1/5]: Add GL_EXT_texture_sRGB constants and ... Stefan Dösinger
- Re: wined3d [1/5]: Add GL_EXT_texture_sRGB constants... Phil Costin
- Re: wined3d [1/5]: Add GL_EXT_texture_sRGB const... Stefan Dösinger