> > The problem with vnc is recording a cxtest test(ie button clicks, > > keystrokes). That doesn't have to be fast, just beeing able to init glx > > is ok. But I agree on the non-trivial point. So far I've used manually > > coded keystrokes instead of button clicks, and it works, although it a > > bit of pain. > > I see. With eg. 3DMark you'd still have caps issues though. Thats true, but fortunately I don't need the whole set of tests to run while recording. Its enough to get the results dialog to continue recording from there. For that I could fake some caps temporarily in wined3d.
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework martin pilka
- Re: Direct3D Game test framework Vit Hrachovy
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework Francois Gouget
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework Steven Edwards
- Re: Direct3D Game test framework H. Verbeet
- Re: Direct3D Game test framewor... Stefan Dösinger
- Re: Direct3D Game test framewor... H. Verbeet
- Re: Direct3D Game test framewor... Stefan Dösinger
- Re: Direct3D Game test framework martin pilka
- Re: Direct3D Game test framework martin pilka
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework martin pilka
- Re: Direct3D Game test framework Mirek Slugeň
- Re: Direct3D Game test framework martin pilka
- Re: Direct3D Game test framewor... Stefan Dösinger
- Re: Direct3D Game test framework martin pilka
- re: Direct3D Game test framework Dan Kegel
- Re: Direct3D Game test framework Stefan Dösinger