I tried some Direct3D tests under Linux with CVS wine and under Windows XP.

Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS
Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation
Patches: Thread_prio patch, 3DMark hack

results: wine/windows

3DMark 2003
game tests: 9174/14362 points
game 1: 288/476 fps
game 2: 65/101 fps
game 3: 58/86 fps
game 4: 49/80 fps
cpu tests: 2402/1797 points
game 1: 218/203 fps
game 2: 51/31 fps
game 3: 61/31 fps

3DMark 2005
game tests: 586/6004 points
game 1: 7.1/29.4 fps
game 2: 3.2/16.4 fps
game 3: 0.8/28.7 fps
cpu tests: 6954/9758 points
game 1: 1.9/4.9 fps
game 2: 11/8.6 fps

3DMark 2006
game tests: 126/1149 points
game 1: 1.2/9.3 fps
game 2: 0.9/9.7 fps
hdr game tests: 167/1022 points
game 1: 1.4/8.8 fps
game 2: 1.9/11.6 fps
cpu tests: 2426/2665 points
game 1: 0.794/0.855 fps
game 2: 1.186/1.329 fps

RTHDRIBL
test 1: 59/86 fps

NVidia SDK Demos
AnisoDecimation: 672/1204 fps
AntiAliasingWithPostProcessing: 897/1273 fps
AntiAliasingWithTransparency: 55/66.8 fps
BumpyShinyVariations: 605/1274 fps
DepthOfField: 11.6/112 fps
FilterBlit: 785/1414 fps
FogPolygonVolumes3: 260/365 fps
FresnelReflection: 675/1377 fps
Glow: 488/827 fps
HLSL_Instancing: 79/90.7 fps
HLSL_SoftShadows: 37/61.4 fps
HardwareShadowMap: 225/698 fps
Mandelbrot: 0.7/260 fps
Membrane: 2167/2928 fps
MeshMenderSimpleExample: 735/1100 fps
NVTriStripTest: 347/395 fps
PaletteSkin: 1358/2222 fps
PracticalPSM: 70.9/165 fps
QuerySample: 1204/3714 fps
SnowAccumulation: 0.6/141 fps
StencilShadow: 1431/1817 fps
TwoSidedPolys: 2418/3730 fps
VertexMorph: 1533/2702 fps
VertexTextureFetchWater: 203/343 fps
WaterInteraction: 874/1311 fps
hlsl_aniso: 1623/2822 fps

Mirek Slugen

martin pilka napsal(a):
Stefan Dösinger wrote:
Yes, thats essentially what we need. I've been setting up a quick and
dirty test site myself, with a few lines of php and gnuplot:

http://84.112.174.163/~stefan/laptop/3dmark2000/results.php

Stefan,
could you put the link life again? Or send me screenshots of it. I am
working on small specification draft what we could do in first iteration.

Thanks,
Martin






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