Stefan Dösinger napsal(a):
Thanks, patch fixed this issue for me.Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:You can easily test performance with Nvidia SDK demo AntiAliasingWithTransparency.exe not every game or application is affected by this regression. Every affected application is using PS 3.0 (NFS ProStreet, Call of Duty 4, Unreal Tournament 3).I found the problem, patch sent. Thanks for the constant testing work. PS: I am realy impressed how Call of Duty 4 works with current wine and your latest patches, I can even see units and guns, perfect work! Mirek Slugen |
- Re: [1/6] WineD3D: Only glBindAttribLocation used attribu... Mirek Slugeň
- Re: [1/6] WineD3D: Only glBindAttribLocation used at... Stefan Dösinger
- Re: [1/6] WineD3D: Only glBindAttribLocation use... Mirek Slugeň
- Re: [1/6] WineD3D: Only glBindAttribLocation... Stefan Dösinger
- Re: [1/6] WineD3D: Only glBindAttribLoca... Mirek Slugeň
- Re: [1/6] WineD3D: Only glBindAttribLocation... Stefan Dösinger
- Re: [1/6] WineD3D: Only glBindAttribLoca... Mirek Slugeň