Stefan Dösinger napsal(a):
It is caused by those patches (they depends on each other):Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň:Hi, there is big performance drop in some games (NFS ProStreet) with your latest patches (exactly this set), do you know why? Should I do some regression testing and find critical patch?A regression test would be nice indeed. [2/6] WineD3D: Make pixel shader input an array [3/6] WineD3D: Pixel Shader varying indexing [4/6] WineD3D: Add a max varyings member to the gl info structure [5/6] WineD3D: Handle ps 3.0 varyings in a different way You can easily test performance with Nvidia SDK demo AntiAliasingWithTransparency.exe not every game or application is affected by this regression. Every affected application is using PS 3.0 (NFS ProStreet, Call of Duty 4, Unreal Tournament 3). with those patches it gives me about 0,72 FPS without it gives me about 83,55 FPS So performance loss is 116x Mirek Slugen |
- Re: [1/6] WineD3D: Only glBindAttribLocation used attribu... Mirek Slugeň
- Re: [1/6] WineD3D: Only glBindAttribLocation used at... Stefan Dösinger
- Re: [1/6] WineD3D: Only glBindAttribLocation use... Mirek Slugeň
- Re: [1/6] WineD3D: Only glBindAttribLocation... Stefan Dösinger
- Re: [1/6] WineD3D: Only glBindAttribLoca... Mirek Slugeň
- Re: [1/6] WineD3D: Only glBindAttribLocation... Stefan Dösinger
- Re: [1/6] WineD3D: Only glBindAttribLoca... Mirek Slugeň