Am Samstag, 15. März 2008 01:01:33 schrieb Luis C. Busquets Pérez: > To implement a test would be far more complicated as it would mean to > include a binary shader. Anyway, I have tested the results with Civ4 (by > making a derivation on d3dx9_32 with this function and using the > original d3dx9_36.D3DXGetShaderVersion function) and the results where > the same for all the shaders that where present. You can grab a few binary shaders from dlls/d3d9/tests/visual.c I guess a few DWORDs would be enough. You can use the D3D9 sdk compiler to generate a few shaders:
wine vsa.exe shader.txt /Fh shader.h Then shader.h contains a DWORD[] array with the shader bytecode