2008/7/21 Andrew Fenn <[EMAIL PROTECTED]>: > fixme:d3d9:IDirect3DDevice9Impl_Reset RESET DEVICE > fixme:d3d_shader:shader_glsl_free FREE SHADER > fixme:d3d:IWineD3DDeviceImpl_Reset BEFORE, hr: 0x00000000 > fixme:d3d:IWineD3DDeviceImpl_Reset AFTER, hr: 0x00000000 > fixme:d3d9:IDirect3DDevice9Impl_Reset RESET DEVICE > fixme:d3d_shader:shader_glsl_free FREE SHADER > fixme:d3d:IWineD3DDeviceImpl_Reset BEFORE, hr: 0x00000000 > fixme:d3d:IWineD3DDeviceImpl_Reset AFTER, hr: 0x00000000 > fixme:d3d9:IDirect3DDevice9Impl_Reset RESET DEVICE > fixme:d3d_shader:shader_glsl_free FREE SHADER > fixme:d3d9:IDirect3DDevice9Impl_Reset RESET DEVICE > fixme:d3d_shader:shader_glsl_free FREE SHADER > wine: Unhandled page fault on read access to 0x00000008 at address > 0x7e44abcc (thread 0009), starting debugger... > > The last two seem interesting where they don't reach shader_alloc_private() > portion of the code, could this maybe be part of the problem? > That's probably the reason, yes. I don't see how Reset can return before calling shader_alloc_private() though.
- Re: one liner patch to stop crash, everquest2.exe H. Verbeet
- Re: one liner patch to stop crash, everquest2.ex... Andrew Fenn
- Re: one liner patch to stop crash, everquest... H. Verbeet
- Re: one liner patch to stop crash, everq... Andrew Fenn
- Re: one liner patch to stop crash, ... H. Verbeet
- Re: one liner patch to stop cra... Andrew Fenn
- Re: one liner patch to stop cra... Andrew Fenn
- RE: one liner patch to stop cra... Stefan Dösinger
- Re: one liner patch to stop cra... H. Verbeet
- Re: one liner patch to stop cra... Andrew Fenn
- Re: one liner patch to stop cra... H. Verbeet
- Re: one liner patch to stop cra... Andrew Fenn
- Re: one liner patch to stop cra... H. Verbeet
- RE: one liner patch to stop cra... Stefan Dösinger
- Re: one liner patch to stop cra... Andrew Fenn
- Re: one liner patch to stop cra... H. Verbeet
- Re: one liner patch to stop cra... H. Verbeet
- Re: one liner patch to stop cra... Andrew Fenn
- Re: one liner patch to stop cra... H. Verbeet
- Re: one liner patch to stop cra... Chris Ahrendt
- Re: one liner patch to stop crash, everquest2.exe celticht32