James Hawkins wrote:
>> context.c - same except in this case its just a return with noting else..
>> why do a goto why not just do the return?
>>
>>     
>
> This is probably ok to change.  I can only imagine that the original
> author thought there might be cleanup needed at some later point.
>   
The bigger question is why there is a huge if-else statement, and why 
this function is so large.
Huge if-else statement = 2 sub-functions

Shader dirty constants - do shader internals really belong here ?

Ivan


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