Vitaliy Margolen wrote: > Chris Ahrendt wrote: >> Ok I ran make test and got the failure without running Everquest2.exe >> let me attach the output of maketest. I guess thats a start eh? >> > You getting off-topic too far here. Make test have nothing to do with > your game. Especially that you attached complete output of everything. > > However this lines tell the whole story: >> libGL error: drmMap of framebuffer failed (Cannot allocate memory) >> libGL error: reverting to (slow) indirect rendering > > You have broken driver. And I'm afraid your configuration can not be > supported. You could try and read the faq about how to try and fix it. > But that still won't fix broken driver. > > Vitaliy > > PS: > Please do not attach big files to mailing list. If you are asked for > them - send to that person directly or attach to the bug report. > > PPS: > Please take this discussion to the bug report. It's not a general case > but a game specific. It belongs there not in the developer's mailing > list. Since you are not a developer yourself and just add an extra noise > to the mailing list. Actually Vialiy it is a discussion that belongs here... not in bug fix.. I have had that gl error and its not what we are working on... the problem we are working on was first found in EverQuest2.exe but I was able to reproduce it without everquest. so its not a game related issue. Second point.. I was told to bring this sort of discussion over here to discuss as the patch list is not for general discussion.
Chris