>I disagree. When first introduced to them, I found the severity levels
>to be suitably vague to make me read the definitions. Once I read
>them, it was clear to me what each level means.

Suitably? Do you mean that the severity levels are the way they are to make 
people read their definitions?  :-)

Jokes aside, that's exactly what I don't want. 
I want them to be even more vague(Low, Medium, High and Critical) and without 
any definitions except for the highest level.
This way, one will elicit more how the user perceives the overall impact of the 
bug, without having to shoehorn them into some level that only partly matches 
their impression. Done with the help of the users indisputable "common sense", 
of course.

Also, the priority flag should not be visible to the user by default, it should 
be a strangely named setting somewhere in the user preferences.

>But bear in mind the severity levels are there
>to help the developers categorise the bugs, and they are not there to
>provide feedback to the average non-coding user.
For categorisation, there could be a separate category flag if the "component" 
categorisation + priority wouldn't suffice. 

Whatever. There are many ways to do it. But currently, the users' impression of 
the problem get lost and/or skewed.

//Nicklas


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