2009/5/30 chris ahrendt <celtich...@yahoo.com>: > > Question on this debate: > > Has AJ documented anywhere what the architectural issues are so they can > be addressed?
This did not need a new thread. You should have posted it on the existing one. > I have not seen this in the thread and was just wondering. > If we have them documented then its a relatively easy task to address > each of them. > Yes it may be a hack but you would be surprised at how much of Windows > is a hack internally. You would be surprised at how much of Wine is NOT a hack internally. Wine doesn't do hacks, hence AJ's reluctance to include the current DIB proposal in Wine (to make it "correct" later will require a lot of hacking, as Max has objected). > Do we even have an architectural document or guidelines to reference? This was also raised on the existing thread. No. This is a problem. The best we have so far is "DIB engine should be integrated into GDI32". This is not a problem, because both Max and AJ share this goal, but if I understand correctly, Max doesn't want to invest the effort (which is a lot) until the current design is validated by inclusion into upstream source. This leads me to my second point. 2009/5/30Z Stephan Rose <ker...@somrek.net>: > My ears perked up when the two words DIB and spec were put together in the > same sentence. One frustration I encountered when wanting to contribute to > wine a little over two years ago was that nobody seemed to be able to say > "Hey, this is what we are missing/need, here are the specs, go implement". > Essentially, that's how I work and how I work well. Trying to fix random bugs > in random applications in a codebase completely unfamiliar to me seemed to be > rather futile so at that point in time I abandoned those efforts and just > stuck to using wine. =P > > So that said, I've got a decent amount of experiences dealing with graphics, > including full 24/32-bit color on embedded devices. Considering the > environment, performance has always been a priority as well. Plus, I also > really like working with graphics related code. So from where I'm standing > right now, this seems to be right in my neighbourhood. > > So if anyone can drop a full spec into my lap which outlines everything I > need to write and where (given I adhere to things as I should of course) I > won't have any issues getting that accepted later on, I'd be more than > willing to take on something like this. Welcome aboard! I suggest that if you'd like to help out with the DIB engine (with the goal of getting it included to Wine upstream source), that you take a look at the code on bugzilla page #421 and talk to Massimo about how you might adapt it for integration into GDI32.