2009/6/7 Frank Richter <frank.rich...@gmail.com>:
> +/* Download data for a compressed surface */
> +static void surface_download_data_compressed(IWineD3DSurfaceImpl *This, 
> const struct GlPixelFormatDesc *format_desc) {
> +    TRACE("(%p) : Calling glGetCompressedTexImageARB level %d, format %#x, 
> type %#x, data %p\n",
> +         This, This->glDescription.level, format_desc->glFormat, 
> format_desc->glType,
> +         This->resource.allocatedMemory);
> +
> +    if(This->Flags & SFLAG_PBO) {
> +     GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, This->pbo));
> +     checkGLcall("glBindBufferARB");
> +     GL_EXTCALL(glGetCompressedTexImageARB(This->glDescription.target, 
> This->glDescription.level, NULL));
> +     checkGLcall("glGetCompressedTexImageARB()");
> +     GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
> +     checkGLcall("glBindBufferARB");
> +    } else {
> +     GL_EXTCALL(glGetCompressedTexImageARB(This->glDescription.target, 
> This->glDescription.level, This->resource.allocatedMemory));
> +     checkGLcall("glGetCompressedTexImageARB()");
> +    }
> +}

Please don't add tabs. I also think wined3d would be more appropriate
as module name for these patches.


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