---
dlls/wined3d/device.c | 5 +-
dlls/wined3d/directx.c | 8 +++
dlls/wined3d/surface.c | 110
++++++++++++++++++++++++-------------------
dlls/wined3d/surface_base.c | 6 +-
dlls/wined3d/utils.c | 6 ++
include/wine/wined3d.idl | 1 +
6 files changed, 82 insertions(+), 54 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f1dd938..a08f713 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -920,10 +920,9 @@ static HRESULT WINAPI
IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface,
mul_4h = (Height + 3) & ~3;
if (WINED3DFMT_UNKNOWN == Format) {
Size = 0;
- } else if (Format == WINED3DFMT_DXT1) {
- /* DXT1 is half byte per pixel */
+ } else if (Format == WINED3DFMT_DXT1 || Format ==
WINED3DFMT_ATI1N) {
+ /* DXT1, ATI1N are half byte per pixel */
Size = (mul_4w * glDesc->byte_count * mul_4h) >> 1;
-
} else if (Format == WINED3DFMT_DXT2 || Format ==
WINED3DFMT_DXT3 ||
Format == WINED3DFMT_DXT4 || Format ==
WINED3DFMT_DXT5 ||
Format == WINED3DFMT_ATI2N) {
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 4a2a270..60045aa 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2467,6 +2467,14 @@ static BOOL CheckTextureCapability(struct
WineD3DAdapter *adapter,
return FALSE;
/* Vendor specific formats */
+ case WINED3DFMT_ATI1N:
+ if(GL_SUPPORT(EXT_TEXTURE_COMPRESSION_RGTC)) {
+ TRACE_(d3d_caps)("[OK]\n");
+ return TRUE;
+ }
+ TRACE_(d3d_caps)("[FAILED]\n");
+ return FALSE;
+
case WINED3DFMT_ATI2N:
if(GL_SUPPORT(ATI_TEXTURE_COMPRESSION_3DC) ||
GL_SUPPORT(EXT_TEXTURE_COMPRESSION_RGTC)) {
shader_backend = select_shader_backend(adapter,
DeviceType);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 2f5554f..6469fa4 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -132,6 +132,25 @@ static BOOL
primary_render_target_is_p8(IWineD3DDeviceImpl *device)
return FALSE;
}
+/* Download data for a compressed surface */
+static void surface_download_data_compressed(IWineD3DSurfaceImpl
*This, const struct GlPixelFormatDesc *format_desc) {
+ TRACE("(%p) : Calling glGetCompressedTexImageARB level %d,
format %#x, type %#x, data %p\n",
+ This, This->glDescription.level, format_desc->glFormat,
format_desc->glType,
+ This->resource.allocatedMemory);
+
+ if(This->Flags & SFLAG_PBO) {
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, This->pbo));
+ checkGLcall("glBindBufferARB");
+ GL_EXTCALL(glGetCompressedTexImageARB(This->glDescription.target,
This->glDescription.level, NULL));
+ checkGLcall("glGetCompressedTexImageARB()");
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
+ checkGLcall("glBindBufferARB");
+ } else {
+ GL_EXTCALL(glGetCompressedTexImageARB(This->glDescription.target,
This->glDescription.level, This->resource.allocatedMemory));
+ checkGLcall("glGetCompressedTexImageARB()");
+ }
+}
+
/* This call just downloads data, the caller is responsible for
activating the
* right context and binding the correct texture. */
static void surface_download_data(IWineD3DSurfaceImpl *This) {
@@ -145,31 +164,19 @@ static void
surface_download_data(IWineD3DSurfaceImpl *This) {
}
ENTER_GL();
-
- if (format_desc->format == WINED3DFMT_DXT1 || format_desc-
>format == WINED3DFMT_DXT2
- || format_desc->format == WINED3DFMT_DXT3 ||
format_desc->format == WINED3DFMT_DXT4
- || format_desc->format == WINED3DFMT_DXT5 ||
format_desc->format == WINED3DFMT_ATI2N)
- {
+
+ if (format_desc->format == WINED3DFMT_DXT1 || format_desc-
>format == WINED3DFMT_DXT2
+ || format_desc->format == WINED3DFMT_DXT3 || format_desc-
>format == WINED3DFMT_DXT4
+ || format_desc->format == WINED3DFMT_DXT5) {
if (!GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { /* We can
assume this as the texture would not have been created otherwise */
FIXME("(%p) : Attempting to lock a compressed texture
when texture compression isn't supported by opengl\n", This);
} else {
- TRACE("(%p) : Calling glGetCompressedTexImageARB level
%d, format %#x, type %#x, data %p\n",
- This, This->glDescription.level, format_desc-
>glFormat, format_desc->glType,
- This->resource.allocatedMemory);
-
- if(This->Flags & SFLAG_PBO) {
-
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, This->pbo));
- checkGLcall("glBindBufferARB");
- GL_EXTCALL(glGetCompressedTexImageARB(This-
>glDescription.target, This->glDescription.level, NULL));
- checkGLcall("glGetCompressedTexImageARB()");
-
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
- checkGLcall("glBindBufferARB");
- } else {
- GL_EXTCALL(glGetCompressedTexImageARB(This-
>glDescription.target, This->glDescription.level, This-
>resource.allocatedMemory));
- checkGLcall("glGetCompressedTexImageARB()");
- }
+ surface_download_data_compressed(This, format_desc);
}
LEAVE_GL();
+ } else if (format_desc->format == WINED3DFMT_ATI1N ||
format_desc->format == WINED3DFMT_ATI2N) {
+ surface_download_data_compressed(This, format_desc);
+ LEAVE_GL();
} else {
void *mem;
GLenum format = format_desc->glFormat;
@@ -286,6 +293,35 @@ static void
surface_download_data(IWineD3DSurfaceImpl *This) {
This->Flags |= SFLAG_INSYSMEM;
}
+/* Upload data for a compressed surface */
+static void surface_upload_data_compressed(IWineD3DSurfaceImpl
*This, const struct GlPixelFormatDesc *format_desc,
+ GLenum internal, GLsizei width, GLsizei height, const
GLvoid *data) {
+ /* glCompressedTexSubImage2D for uploading and glTexImage2D for
allocating does not work well on some drivers(r200 dri, MacOS ATI
driver)
+ * glCompressedTexImage2D does not accept NULL pointers. So for
compressed textures surface_allocate_surface does nothing, and this
+ * function uses glCompressedTexImage2D instead of the SubImage
call
+ */
+ TRACE("(%p) : Calling glCompressedTexSubImage2D w %d, h %d,
data %p\n", This, width, height, data);
+ ENTER_GL();
+
+ if(This->Flags & SFLAG_PBO) {
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, This->pbo));
+ checkGLcall("glBindBufferARB");
+ TRACE("(%p) pbo: %#x, data: %p\n", This, This->pbo, data);
+
+ GL_EXTCALL(glCompressedTexImage2DARB(This->glDescription.target,
This->glDescription.level, internal,
+ width, height, 0 /* border */, This->resource.size, NULL));
+ checkGLcall("glCompressedTexSubImage2D");
+
+ GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
+ checkGLcall("glBindBufferARB");
+ } else {
+ GL_EXTCALL(glCompressedTexImage2DARB(This->glDescription.target,
This->glDescription.level, internal,
+ width, height, 0 /* border */, This->resource.size, data));
+ checkGLcall("glCompressedTexSubImage2D");
+ }
+ LEAVE_GL();
+}
+
/* This call just uploads data, the caller is responsible for
activating the
* right context and binding the correct texture. */
static void surface_upload_data(IWineD3DSurfaceImpl *This, GLenum
internal, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *data) {
@@ -293,38 +329,16 @@ static void
surface_upload_data(IWineD3DSurfaceImpl *This, GLenum internal, GLsi
if (format_desc->heightscale != 1.0 && format_desc->heightscale !
= 0.0) height *= format_desc->heightscale;
- if (format_desc->format == WINED3DFMT_DXT1 || format_desc-
>format == WINED3DFMT_DXT2
- || format_desc->format == WINED3DFMT_DXT3 ||
format_desc->format == WINED3DFMT_DXT4
- || format_desc->format == WINED3DFMT_DXT5 ||
format_desc->format == WINED3DFMT_ATI2N)
- {
+ if (format_desc->format == WINED3DFMT_DXT1 || format_desc-
>format == WINED3DFMT_DXT2
+ || format_desc->format == WINED3DFMT_DXT3 || format_desc-
>format == WINED3DFMT_DXT4
+ || format_desc->format == WINED3DFMT_DXT5) {
if (!GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
FIXME("Using DXT1/3/5 without advertized support\n");
} else {
- /* glCompressedTexSubImage2D for uploading and
glTexImage2D for allocating does not work well on some drivers(r200
dri, MacOS ATI driver)
- * glCompressedTexImage2D does not accept NULL
pointers. So for compressed textures surface_allocate_surface does
nothing, and this
- * function uses glCompressedTexImage2D instead of the
SubImage call
- */
- TRACE("(%p) : Calling glCompressedTexSubImage2D w %d, h
%d, data %p\n", This, width, height, data);
- ENTER_GL();
-
- if(This->Flags & SFLAG_PBO) {
-
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, This->pbo));
- checkGLcall("glBindBufferARB");
- TRACE("(%p) pbo: %#x, data: %p\n", This, This->pbo,
data);
-
- GL_EXTCALL(glCompressedTexImage2DARB(This-
>glDescription.target, This->glDescription.level, internal,
- width, height, 0 /* border */, This-
>resource.size, NULL));
- checkGLcall("glCompressedTexSubImage2D");
-
-
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
- checkGLcall("glBindBufferARB");
- } else {
- GL_EXTCALL(glCompressedTexImage2DARB(This-
>glDescription.target, This->glDescription.level, internal,
- width, height, 0 /* border */, This-
>resource.size, data));
- checkGLcall("glCompressedTexSubImage2D");
- }
- LEAVE_GL();
+ surface_upload_data_compressed(This, format_desc, internal,
width, height, data);
}
+ } else if (format_desc->format == WINED3DFMT_ATI1N ||
format_desc->format == WINED3DFMT_ATI2N) {
+ surface_upload_data_compressed(This, format_desc, internal, width,
height, data);
} else {
TRACE("(%p) : Calling glTexSubImage2D w %d, h %d, data, %p
\n", This, width, height, data);
ENTER_GL();
diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c
index d487f80..83cbd9d 100644
--- a/dlls/wined3d/surface_base.c
+++ b/dlls/wined3d/surface_base.c
@@ -339,7 +339,7 @@ DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
/* DXTn formats don't have exact pitches as they are to the new
row of blocks,
where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes
(dxt2/3/4/5)
ie pitch = (width/4) * bytes per
block */
- if (format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
+ if (format == WINED3DFMT_DXT1 || format == WINED3DFMT_ATI1N) /*
DXT1, ATI1N are 8 bytes per block */
ret = ((This->currentDesc.Width + 3) >> 2) << 3;
else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
format == WINED3DFMT_DXT4 || format ==
WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
@@ -521,8 +521,8 @@ HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D
TRACE("(%p) : Setting texture format to (%d,%s)\n", This,
format, debug_d3dformat(format));
if (format == WINED3DFMT_UNKNOWN) {
This->resource.size = 0;
- } else if (format == WINED3DFMT_DXT1) {
- /* DXT1 is half byte per pixel */
+ } else if (format == WINED3DFMT_DXT1 || format ==
WINED3DFMT_ATI1N) {
+ /* DXT1, ATI1N are half byte per pixel */
This->resource.size = ((max(This->pow2Width, 4) *
format_desc->byte_count) * max(This->pow2Height, 4)) >> 1;
} else if (format == WINED3DFMT_DXT2 || format ==
WINED3DFMT_DXT3 ||
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index f141a3b..822ce14 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -129,6 +129,7 @@ static const struct StaticPixelFormatDesc
formats[] =
{WINED3DFMT_R32_UINT, 0x0, 0x0,
0x0, 0x0, 4, 0, 0, FALSE},
{WINED3DFMT_R16G16B16A16_SNORM, 0x0, 0x0,
0x0, 0x0, 8, 0, 0, FALSE},
/* Vendor-specific formats */
+ {WINED3DFMT_ATI1N, 0x0, 0x0,
0x0, 0x0, 1, 0, 0, TRUE },
{WINED3DFMT_ATI2N, 0x0, 0x0,
0x0, 0x0, 1, 0, 0, TRUE },
{WINED3DFMT_NVHU, 0x0, 0x0,
0x0, 0x0, 2, 0, 0, TRUE },
{WINED3DFMT_NVHS, 0x0, 0x0,
0x0, 0x0, 2, 0, 0, TRUE },
@@ -459,6 +460,10 @@ static const GlPixelFormatDescTemplate
gl_formats_template[] = {
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
EXT_PACKED_DEPTH_STENCIL},
/* Vendor-specific formats */
+ {WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1_EXT,
GL_COMPRESSED_RED_RGTC1_EXT, 0,
+ GL_RED, GL_UNSIGNED_BYTE,
+ 0,
+ EXT_TEXTURE_COMPRESSION_RGTC},
{WINED3DFMT_ATI2N,
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI,
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
0,
@@ -868,6 +873,7 @@ const char* debug_d3dformat(WINED3DFORMAT fmt) {
FMT_TO_STR(WINED3DFMT_D24FS8);
FMT_TO_STR(WINED3DFMT_VERTEXDATA);
FMT_TO_STR(WINED3DFMT_CxV8U8);
+ FMT_TO_STR(WINED3DFMT_ATI1N);
FMT_TO_STR(WINED3DFMT_ATI2N);
FMT_TO_STR(WINED3DFMT_NVHU);
FMT_TO_STR(WINED3DFMT_NVHS);
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index 51d886c..6d087fd 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -272,6 +272,7 @@ cpp_quote("#define WINED3DFMT_MULTI2_ARGB8
WINEMAKEFOURCC('M', 'E', 'T', '1')")
cpp_quote("#define WINED3DFMT_G8R8_G8B8 WINEMAKEFOURCC('G', 'R',
'G', 'B')")
cpp_quote("#define WINED3DFMT_R8G8_B8G8 WINEMAKEFOURCC('R', 'G',
'B', 'G')")
/* Vendor specific formats */
+cpp_quote("#define WINED3DFMT_ATI1N WINEMAKEFOURCC('A', 'T',
'I', '1')")
cpp_quote("#define WINED3DFMT_ATI2N WINEMAKEFOURCC('A', 'T',
'I', '2')")
cpp_quote("#define WINED3DFMT_NVHU WINEMAKEFOURCC('N', 'V',
'H', 'U')")
cpp_quote("#define WINED3DFMT_NVHS WINEMAKEFOURCC('N', 'V',
'H', 'S')")