Am 27.01.2010 um 13:16 schrieb Henri Verbeet:

> On 27 January 2010 12:57, Tony Wasserka <tony.wasse...@freenet.de> wrote:
>> at the msdn documentation to see the whole list of interfaces. I guess
>> the most profitable would be implementing the effect interfaces, since
>> these are the most used ones next to shaders and textures. I'm not sure
> I'm sure the effect interface would be useful to implement, but aside
> from probably having a dependency on the HLSL compiler, it's probably
> just too hard. 2 or 3 months really isn't a whole lot of time either.
It would help a lot if the code from last years gsoc d3dx9 projects made it 
into wine git sooner rather than later to allow new participants to build on 
it. I don't know what the state of Tony's work is, but I think the only real 
concern blocking the assembler is splitting up the patches, a few commends and 
compatibility with older flex versions(what happened to that? Did Alexandre 
raise the minimum flex version needed to build wine?)



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