Stefan Dösinger wrote: > Am 27.01.2010 um 13:16 schrieb Henri Verbeet: > >> On 27 January 2010 12:57, Tony Wasserka <tony.wasse...@freenet.de> wrote: >>> at the msdn documentation to see the whole list of interfaces. I guess >>> the most profitable would be implementing the effect interfaces, since >>> these are the most used ones next to shaders and textures. I'm not sure >> I'm sure the effect interface would be useful to implement, but aside >> from probably having a dependency on the HLSL compiler, it's probably >> just too hard. 2 or 3 months really isn't a whole lot of time either. > It would help a lot if the code from last years gsoc d3dx9 projects > made it into wine git sooner rather than later to allow new > participants to build on it. I don't know what the state of Tony's > work is, but I think the only real concern blocking the assembler is > splitting up the patches, a few commends and compatibility with older > flex versions(what happened to that? Did Alexandre raise the minimum > flex version needed to build wine?) The "flex police" did; he just accepted that patch eagerly ;)
bye michael