Am 28.01.2010 19:46, schrieb Loïc Hoguin: > If a student wishes to do the integration work as a SoC project, then > I'll step down. It'll certainly be more helpful for a student than for > me. I can find another project to work on in that case. > > Not sure whether integration of my work is still worth a whole SoC, but why not.
> My main motivation about it is that I have 3 games which are using only > a small subset of the D3DX functions: textures and math. The math is > already done, so all that remains is the texture code. Specifically, the > following functions: > > D3DXLoadSurfaceFromSurface > D3DXLoadSurfaceFromFileInMemory > D3DXCreateTextureFromFileInMemoryEx > D3DXLoadSurfaceFromMemory > D3DXCreateTexture > > Just btw, those depend on D3DXGetImageInfoFromMemory, D3DXFilterTexture, D3DXCreateTexture and possibly others I can't think of right now. D3DXFilterTexture is quite trivial, but the other two also add a notable effort. On the other hand, I have written the neccessary code for all three already though, it's just that I don't have that many WIC codecs, yet. > I don't think I have a game that uses the mesh code so, sorry, I have no > interest about that. > > Yeah, meshes are handled internally most times, but they were neccessary for the DX SDK samples, in the first place. Best regards, Tony