On 1 February 2010 13:19, Stefan Dösinger <[email protected]> wrote: > On Monday 01 February 2010 11:27:48 Henri Verbeet wrote: >> On 30 January 2010 12:37, Stefan Dösinger <[email protected]> wrote: >> > + const struct wined3d_gl_info *gl_info = >> > &device->adapter->gl_info; >> >> I think you should retrieve gl_info from the context where possible. > Done > Missed the one in buffer_Unmap().
- Re: [2/5] WineD3D: Implement dynamic buffers with GL_ARB_ma... Henri Verbeet
- Re: [2/5] WineD3D: Implement dynamic buffers with GL_A... Henri Verbeet
