On 2 March 2010 18:06, Roderick Colenbrander <[email protected]> wrote: > I'm not sure about the shader backend part of the patch (I don't know > that code well), so I'm leaving that to Henri and Stefan. > You shouldn't be calling those if there's no GL.
(I also still haven't seen anyone make a *convincing* argument for why we'd want to have a "somewhat working, but not quite" wined3d if we don't have OpenGL in the first place.)
