Am 13.04.2010 um 20:46 schrieb Henri Verbeet: > + if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to > ensure ordering across contexts. */ I'd prefer to have this in an (inline) function.
- Re: [PATCH 3/5] wined3d: Disable strict draw ordering by ... Stefan Dösinger
- Re: [PATCH 3/5] wined3d: Disable strict draw orderin... Henri Verbeet
- Re: [PATCH 3/5] wined3d: Disable strict draw ord... Stefan Dösinger
- Re: [PATCH 3/5] wined3d: Disable strict draw... Henri Verbeet