On 6 May 2010 17:24, Edward Savage <epss...@gmail.com> wrote: > A better solution which you'd hope they'd approach Codeweavers or the > likes of Ubuntu about would be integrating Wine into a native Steam to > run Win32 binaries of non-native games. On top of native Source games > that is. This would be pretty easy, and using the Steam > first-time-run script system we could actually make a native version > support Win32 binaries via Wine ourselves (if it agreed to download > and install them!).
It's worth noting on this point that they already do roughly this for older games with DOSBox, and I think they bundle ScummVM too. So a native Linux Steam client would get both the ported Source engine games, and any other games that are emulated using a cross-platform backend, even before they look at integrating Wine for other games. Then again, I don't know if it's Valve doing the emulation integration, or the content owners... -- Paul "TBBle" Hampson, paul.hamp...@pobox.com