Hi Henri
>>I mean that I don't think the "rotation" argument to
>> GetAdapterDisplayMode() should be allowed to be NULL.

>I tested IDirect3D9Ex::GetAdapterDisplayModeEx and that allows pRotation to 
>>be NULL,

hmm, I remembered to have tested this, but to be sure I tested again a few 
minutes ago, and looks you were right in the end. I guess i'll have to rework 
the patch series again. sorry for the noise 


      


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