2011/4/29 Stefan Dösinger <stefandoesin...@gmx.at>:
>> +    shader_addline(buffer, "TEMP TB;\n");
> Which shader instruction uses this? Afair vertex shaders should only use TA,
> but there's no proper infrastructure that manages that.
>

AFAICS, TB could get used in shader_hw_pow():

...
    shader_arb_get_src_param(ins, &ins->src[1], 1, src1);
...

where the '1' in the third argument means that
shader_arb_get_src_param() is allowed to use TB as temporary storage.
There may be other pieces of code with the same assumption, I didn't
look deeper.


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