On 12 October 2011 11:47, Stefan Dösinger <ste...@codeweavers.com> wrote: > Because when we add more conversions(P8) and settings(color keying) the > current approach will result ugly unmaintainable if blocks. > You already have the P8 shader. In the case of color keying it should probably at least be in the same series as the code that uses it, but I'm not sure an rbtree would really have a lot of advantages over a simple array there.
- Re: [1/4] wined3d: Use an rbtree for the blit programs Henri Verbeet
- Re: [1/4] wined3d: Use an rbtree for the blit progra... Stefan Dösinger
- Re: [1/4] wined3d: Use an rbtree for the blit pr... Henri Verbeet
- Re: [1/4] wined3d: Use an rbtree for the bli... Stefan Dösinger