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Am 12.10.2011 um 11:57 schrieb Henri Verbeet: > You already have the P8 shader. My bad. What will actually be added is the NONE conversion with color keying. But adding a color keying flag is what makes the current approach unsustainable because it's orthogonal to the other properties. > In the case of color keying it should > probably at least be in the same series as the code that uses it, I can resend the patch later, but IMO getting rid of the current spaghetti shader selection code makes sense on its own. > but > I'm not sure an rbtree would really have a lot of advantages over a > simple array there. I chose the rbtree for consistency with the ffp and pshader/vshader selection, but an array is probably more efficient because I don't expect to have more than 4 different blit shaders at a time. -----BEGIN PGP SIGNATURE----- Version: GnuPG/MacGPG2 v2.0.17 (Darwin) iQIcBAEBAgAGBQJOlXiYAAoJEN0/YqbEcdMwXLMP/0OUs1gZK6lJDmTOo7/HJRqt xh0+4pTZqWfQsPOePPJ9Erz5wtPSToKayShimwpbdvsmfdUgsGuWGqR22MipgADJ Q7t8muOEe8K9tFb5QgLwNhK39VQMASh+WohuUNFazMmBXbRIETT2UaGkh/VipihK gkI/7JnA8ju/Y41golqiEdnYShnmSTcnTXgaQp4NZDYZDgkT9IFHOmdd+uE4NvE2 ngYciZywyA8Rt37On4DjEMw9Jv32NKpnfoocXx7sPWFFpcqeDejCqIj32yVbWZBo Wj8gi4IbfAE+xdMWFBS2PIlCR1rbv6wwfaC9jB9rAYVpKin4hvk7DDPr4fqCTJ5q eTi5w1ehoH4MOeH8YPnu9BtxrKkrUwXYGKsivKB2jDBTzjm0G+IiZxKT00rvBrmL WpId1Y3Zau7TkTKeoy/W6LThjZzLeyw48Mmf5XTUabp8U/TBIwbPHzn5bHuYZJle AFt/74iWwbIfMVgeRGgSbXXCk56aV1+ykK9HT7DrH4Ne/74tZjZM4+kf54s/H9T+ hjj9lmR3mdm6wCnJqPdX+9+DyiYLSCgkdVa3Cd9TDaElsoMaggJIraxU8PFidU7c 3tzyg5AE+7QjqjKgv1ZZQhyYUWK85Z29iij5BWpzlqvaqfsKQD0fC6inaRhbkLG6 t5j6zcErEey2yeNttNas =3kLs -----END PGP SIGNATURE-----