On 24 October 2011 18:58, Matteo Bruni <mbr...@codeweavers.com> wrote: > + if (wined3d->dxVersion >= 10 && (shader_caps.VertexShaderVersion < > WINED3DVS_VERSION(4,0) > + || shader_caps.PixelShaderVersion < WINED3DPS_VERSION(4,0))) This should probably be handled in dxgi_device_init().