On 24 October 2011 18:58, Matteo Bruni <mbr...@codeweavers.com> wrote:
> +        if (wined3d->dxVersion >= 10 && (shader_caps.VertexShaderVersion < 
> WINED3DVS_VERSION(4,0)
> +                || shader_caps.PixelShaderVersion < WINED3DPS_VERSION(4,0)))
This should probably be handled in dxgi_device_init().


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