Hi Rico, 2011/12/13 Rico Schüller <kgbric...@web.de>: > --- > dlls/d3dx9_36/effect.c | 52 > +++++++++++++++++++++++++++++++++++++++++++++-- > 1 files changed, 49 insertions(+), 3 deletions(-) > > +static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 > *vector) > +{ > + set_number((float *)param->data, param->type, vector, D3DXPT_FLOAT); > + if (param->columns > 1) set_number((FLOAT *)param->data + 1, > param->type, (FLOAT *)vector + 1, D3DXPT_FLOAT); > + if (param->columns > 2) set_number((FLOAT *)param->data + 2, > param->type, (FLOAT *)vector + 2, D3DXPT_FLOAT); > + if (param->columns > 3) set_number((FLOAT *)param->data + 3, > param->type, (FLOAT *)vector + 3, D3DXPT_FLOAT); > +}
Can't you use a for loop instead? While you're at it, you should also pick one between "float" and "FLOAT".