On Mon, Jun 25, 2012 at 1:22 AM, Chris Robinson <chris.k...@gmail.com> wrote: > On Sunday, June 24, 2012 10:42:11 PM Roderick Colenbrander wrote: >> @@ -797,7 +797,7 @@ static void test_getprocaddress(HDC hdc) >> /* Temporarily disable the context, so we can see that we can't >> retrieve functions now. */ wglMakeCurrent(hdc, NULL); >> func = wglGetProcAddress("glActiveTextureARB"); >> - todo_wine ok(func == NULL, "Function lookup without a context passed, >> expected a failure; last error %#x\n", GetLastError()); >> + ok(func == NULL, "Function lookup without a context passed, expected a >> failure; last error %#x\n", GetLastError()); >> wglMakeCurrent(hdc, ctx); >> } > > Does this apply to all functions, or just the ones MS's DLL doesn't implement? > I could imagine wlgGetProcAddress still returning functions that are in > opengl32.dll without worrying about the driver. > >
>From what I remember wglGetProcAddress doesn't return <GL1.1 functions which are in opengl32.dll. I can easily add a test for this. Roderick